Jumat, 24 Juni 2011

F.E.A.R. 3

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F.E.A.R. 3 (stylized in the logo as F.3.A.R) is a first person-shooter developed by Day 1 Studios for Microsoft Windows, PlayStation 3, Xbox 360 and the OnLive cloud gaming service as a sequel to the game F.E.A.R. 2: Project Origin and the third installment of the F.E.A.R. series. It was announced on April 8, 2010 and is stated to include John Carpenter helping on the cinematics as well as writer Steve Niles. Originally scheduled for a 2010 release, a delay to March 2011 was announced followed by a further delay to May 2011. On the 27th of April 2011, Warner Bros. announced yet another delay to the title; Pushing it back to June 21st in North America and June 24th in the UK.

F.E.A.R. 3 includes features such as co-op, an evolved cover system, and more scares, according to Day 1 Studios founder and president Denny Thorley.[5] In the game, the players control either Point Man or Paxton Fettel, the protagonist and antagonist, respectively, from the first game, F.E.A.R.. The controls for the Point Man are the same, with shooting enemies and slowing time. As Fettel, you assist the Point Man by using telekinesis, stun, possession, and other abilities. Also, the game has both online and offline Co-Op play. And as confirmed at last year's E3, there is split-screen Co-Op.  Once you complete a level as Point Man, in the single player mode, you can then replay that level as Paxton Fettel.

There are four game modes that are going to be included in F.E.A.R. 3 multiplayer. The four game modes are "Fucking Run" "Contractions" "Soul Survivor" and "Soul King". "Fucking Run" features 4 players running through waves of enemies, all the while running from Alma's massive "Wall of Death." The players start off in a safe room and proceed through levels, killing enemies within a certain amount of time.

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